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Day 1
Feb 28, 2010 11:11:31 GMT -5
Post by Skiddles on Feb 28, 2010 11:11:31 GMT -5
So Day 1 has begun! And we have ALOT of people in L8 Let's start talking kills- And remember that orders are final, so no going back... I'm thinking group kill on Tommy, my kill on Trust. Thoughts?
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Day 1
Feb 28, 2010 11:22:55 GMT -5
Post by kime on Feb 28, 2010 11:22:55 GMT -5
It's probably best to wait a bit further into the day to see if anyone takes charge or whatnot. Are there specials in this?
Also, I was busy yesterday so I didn't update here, but I put my guys on the turret in H7. It's interesting: we've got several fliers and several undermanned turrets. This could be good lol.
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Day 1
Feb 28, 2010 12:27:49 GMT -5
Post by Skiddles on Feb 28, 2010 12:27:49 GMT -5
One of the undermanned turrets is...just my guy D: Gonna move him, I think
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Day 1
Feb 28, 2010 18:27:26 GMT -5
Post by kingmole on Feb 28, 2010 18:27:26 GMT -5
So, L8.
Also another undermanned turret is one of my dudes.
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Day 1
Feb 28, 2010 18:34:06 GMT -5
Post by kingmole on Feb 28, 2010 18:34:06 GMT -5
Skid, I'm thinking you drop a grenade on L8, and I drop another one right next to it in K8
EDIT: Do we even have grenades to start with?
Also I'm fine with those picks for now.
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Day 1
Feb 28, 2010 18:58:14 GMT -5
Post by kime on Feb 28, 2010 18:58:14 GMT -5
I don't think we have grenades yet? I dunno, I'll look through the OP again tonight or tomorrow (since we still have 24+ hours till the day ends).
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Day 1
Feb 28, 2010 20:38:53 GMT -5
Post by Skiddles on Feb 28, 2010 20:38:53 GMT -5
I didn't get a PM with any weapons- I guess we all have default guns, but have to "look" to get any more. I suggest we all find grenades, stat
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Day 1
Feb 28, 2010 22:04:44 GMT -5
Post by kingmole on Feb 28, 2010 22:04:44 GMT -5
No, reading back I see we don't have grenades to start with.
Would've been nice to totally fuck over the village to start with though.
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Day 1
Feb 28, 2010 22:12:06 GMT -5
Post by Skiddles on Feb 28, 2010 22:12:06 GMT -5
We have plenty of time.
This whole "you have enough kills to exterminate the village but that's not unbalanced" thing is a bit worrysome, though.
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Day 1
Feb 28, 2010 23:26:31 GMT -5
Post by kime on Feb 28, 2010 23:26:31 GMT -5
We have plenty of time. This whole "you have enough kills to exterminate the village but that's not unbalanced" thing is a bit worrysome, though. Definitely. I am very concerned. Although to be fair, a few well-placed grenades could end us too...
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Day 1
Feb 28, 2010 23:27:58 GMT -5
Post by kime on Feb 28, 2010 23:27:58 GMT -5
Also, spreading out your squad members is a good idea, I've realized, since you don't want one hit to take them all out (you can revive individual squad members).
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Day 1
Mar 1, 2010 15:56:13 GMT -5
Post by kingmole on Mar 1, 2010 15:56:13 GMT -5
Dammit, I knew choosing a Chaos Space Marine chapter would be suspicious, but I couldn't resist.
EDIT: Sent in my orders
"1-3 Look 4 Move to J9 (preferably outside the building) 5 Look
Also Mafia group kill on Tommy2Hands"
My fourth is currently sitting on a 3 manned turret, which we don't want, so I'm going to move him close to a gate we can open once closed.
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Day 1
Mar 1, 2010 17:19:52 GMT -5
Post by Skiddles on Mar 1, 2010 17:19:52 GMT -5
I understand that using a gate that is open will close it...and 2 people using an open gate will close it and open it again.
We could have all sorts of fun "helping to close a gate" assuming they don't actually get organized in the thread.
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Day 1
Mar 1, 2010 17:23:54 GMT -5
Post by Skiddles on Mar 1, 2010 17:23:54 GMT -5
Yep- See the clarifications thread around the "2 people using the gate causing nothing to happen" thing
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Day 1
Mar 1, 2010 17:28:37 GMT -5
Post by Skiddles on Mar 1, 2010 17:28:37 GMT -5
I've submitted my order to kill trust. I'm also abandonning the turrets, because I don't like getting swooped on and killed.
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