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Post by Skiddles on Feb 27, 2010 8:29:42 GMT -5
Mafia kills:
Are our kills on entire squads, or just one of their troops?
Because if we have 7 nights and get 2 kills a night... that is 14 mafia kills, plus the vote makes 21. That doesn't sound right.
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Post by Skiddles on Feb 27, 2010 8:58:21 GMT -5
Also, from PM:
Question: Hey Rane- Just curious how gate opening/closing works.
- Are gates considered opened/closed for the purposes of all movement? So if marine 2 from a good guy squad opens a door, and marine 1 from my squad tries to slam it in his face, will his movement be interrupted? Can one marine USE the gate square to open it and have another squad member walk through the same night? Does 2 USE commands on the same gate open it and then close it?
Man, the potential for fun is DEFINITELY here, but I gotta understand things to really use it properly.
ALSO- will my kill be obviously mafia in the narrations? Because man, I want to be able to call my kill and pretend to be a vig, but I think that'd be slightly unbalanced
Answer: 1) closed gates are closed to all. I'm not going to comment terribly on action order, but moving will come before actions. You closing the door will definitely prevent him from moving to where he wants to go on his next turn, at least for a turn. You will not be able to open a gate in time for another person to move through it.
2) 2 use commands on the same gate will open, then reclose it yes. Explosives trump all Uses of a gate, though.
3) mafia kills will be pretty obvious
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raneados
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Post by raneados on Feb 27, 2010 9:06:39 GMT -5
the mafia kills and the mafia vig kill are for players. This also kill their entire squad
and yes i realize that is 21 kills with the vote
:whistle:
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Post by Skiddles on Feb 27, 2010 9:13:07 GMT -5
the mafia kills and the mafia vig kill are for players. This also kill their entire squad and yes i realize that is 21 kills with the vote :whistle: Errrmmm... At this point I would like to ask- Is there any negative effects of using a mafia kill? Specifically- can we use our kills without everyone knowing who made the kill?
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raneados
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Post by raneados on Feb 27, 2010 9:15:15 GMT -5
yep
your kills will not expose you
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Post by Skiddles on Feb 27, 2010 9:24:10 GMT -5
yep there are negative effects?
oookay. Do we lose a squad member per mafia kill, and/or do I lose one per specialist kill?
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raneados
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Post by raneados on Feb 27, 2010 9:38:21 GMT -5
nope neither of those
skid you have to trust me
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Post by Skiddles on Feb 27, 2010 9:54:23 GMT -5
Not bloody likely Thanks for the clarifications though- I'll go ahead and take further speculation into the day 0 page and wait for my mafiamates to sign up
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Post by kime on Feb 27, 2010 10:40:05 GMT -5
Interesting. I think the "yep" was to the "you can use them without being exposed" thing, though. I think?
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Post by kime on Feb 27, 2010 10:43:57 GMT -5
If we shoot someone, will they know they were shot? Or damaged? Or...?
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raneados
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Post by raneados on Feb 27, 2010 10:46:53 GMT -5
Attacking does not hit players, even for mafia
otherwise CLARIFICATION DENIED
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Post by Skiddles on Feb 27, 2010 11:01:20 GMT -5
Well, grenades hit players, and there was already a reference to "whoops, I didn't mean to throw grenades THERE" somewhere... So we know that works, though I bet they'll know it was us.
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raneados
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Post by raneados on Feb 27, 2010 11:21:06 GMT -5
i actually just wanted to say CLARIFICATION DENIED
it was my first time!
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Post by Skiddles on Mar 1, 2010 17:22:12 GMT -5
Posting a clarification I got via PM:
1) closed gates are closed to all. I'm not going to comment terribly on action order, but moving will come before actions. You closing the door will definitely prevent him from moving to where he wants to go on his next turn, at least for a turn. You will not be able to open a gate in time for another person to move through it.
2) 2 use commands on the same gate will open, then reclose it yes. Explosives trump all Uses of a gate, though.
3) mafia kills will be pretty obvious
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Post by kime on Mar 1, 2010 18:19:26 GMT -5
You... uhh... you posted that a bit higher on this page. Just so you know :/...
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